Range is situational to about 15% of the time, while ROF is 100%. Multiple Block My Minotaur has 37 kills yes kills in my current league and 65 Casualties. On the meanwhile, we have decided to put together a 0.2.5 build! ... * There is a seperate 19 point captain for a radar minotaur build. Having access to several consumable choices, rapid fire guns, and a nigh unmatched AA suite, Worcester can do most tasks a team or captain needs her to do. The Mino shells are like the USN, slow. Magicka, Sorcerer, Solo Build, One-Bar Build Hack The Minotaur (HTM) is a professional Gaming Blogger and Youtube Creator with decades of experience in Gaming. With AR kicking in later in the game, assuming you take some damage and live, your reload gets comparatively fast anyway. With guns. (Armor) Dominance Ice - Good armor, slow AoE effect on enemies, and critical chance reduction. Username and Statistics: The name of the account has never been changed. (Outdated) Recommended items may be used depending on the situation of the game. Good against melee opponents, offers some protection from MM critical shots and synergizes with Mino’s … ROF: I've tested the ship's ROF capability and noticed that chain firing the main guns results in exactly a 2.8s time..aka you fire the first gun and by the time the rest of the guns have fired and returns to the first gun 2.8seconds have passed. want to be a sten gun get RoF want to be a moving air denial platform get AA never and I repeat never get range you will never hit anything with that shell velocity. Worcester is a versatile warship. The design for the new cruisers passed on to the Minotaur class. Minotaur now 15000 battle points, and 399 diamonds. Especially it doesn't turn easily and the external camera is set too low, so the exo itself covers almost all your wiev, and it seems the camera itself is fixed while you walk and it doesn't rotate like you can do in other other exos. How to Play British Cruisers HMS Minotaur World of Warships … Sometime I run with the Vigilance Skill, it all depends. Anything past 15km will be just dog slow and VERY little damage, and did I mention dog sloooooow. Also, very very few CVs in the games, so that should be an easy one not to pick. Gunboats. Expert Marksman buffed would be huge for Warspite and not terrible on Gallant whose turrets are a tiny bit sluggish for a DD. This build is a build I'd recommend for ranked play and solo-randoms. Fortunately, she handles slightly better Neptune in exchange for giving up a bit of maximum range on her main battery.She's fragile and requires careful positioning and play, but Minotaur is deadly to enemy destroyers and a threat to enemy cruisers when helmed by a captain with their head in the game who doesn't expose their citadel unnecessarily.#hmsminotaur#worldofwarships#carbinecarlito 5e Alistar the Minotaur build (League of Legends) ⚠️ WARNING: THE FOLLOWING BUILD USES CONTENT FROM THE MYTHIC ODYSSEYS OF THEROS SOURCEBOOK. It's a very entertaining build. "There's more Minotaur Hotel if you go back and make different choices." Make sure to share with your friends and clanmates!Social Media LinksFollow me on Twitter: http://twitter.com/CarbineCarlitoJoin Carbine Carlito's Discord here: https://discord.gg/EeAF6XTSPECIAL MENTIONThe Help-Me Discord is a place to close the gap between unicums and hobby-players that are willing to learn. For a while now, I've been running a full smoke build Minotaur. Personally I would say just take JoAT and then build the captain as your normally would for his intended ship(s). AA: Strangely enough... cvs seem to try their luck flying a near a minotaur..while they avoided my Neptune like the plague. I abhor CV's with a passion and nothing triggers joygasms more than seeing red planes burn into the sea... but realistically the Mino's main strength is its insane gun damage... but what would really result in more damage applied? It's actually 18.3km with the range mod. Build … While the RoF has it's own advantages, I avoided taking it for two reasons: 1) The stock reload never left me down. Minotaur on Ocean by Mikemjk moves out to support the division mate as they take A and B point. This sounds good in theory, but is inadvisable in practice. But 0.4 gives a sizeable amount of content (about 35,000 words). A game about huge boats. The six cruisers planned to be built were allocated the names Neptune, Bellerophon, Centurion, Edgar, Mars and Minotaur . Minotaur is agile when moving, and you have hydro for smoke barrage to keep you safe from torps. DO NOT OPEN IF YOU WISH TO AVOID SPOILERS. Build 0.4 is a major update, yes, but not as major as 0.3 was. At her core, Worcester is a utility ship, for starters, having access to not only Surveillance Radar and Defensive AA Fire together, but also Hydroacoustic Search without … Also keep in mind that MAA is optimal for Neptune and AFT is optimal for the Mino. Commander Skills for Light Cruisers. Since British Light Cruisers have no HE shells, they don’t require such skills as … Minotaur is good looking and has neat animations, but unfortunatly it's REALLY cluncky and difficult to move around. Right now my minotaur is maxed out level 7 the six skills I have Smash in order are. I enjoyed using it a lot, and while I have yet to get a Clear Skies, there were no shortage of matches where I shot down over 30 planes (pro tip: turn your AA off and wait until planes get within 7km, assuming you maxed out the AA range, and the planes will fall much faster than normally). For builds you have the standard build or you can ofc go for something crazy like torp focus (better for mino) or AA focus, but I'd personally just stick with the standard. She is the stealthiest of all the Tier X cruisers, able to drop her detection radius down to 9.04 km when fully rigged for stealth. Hack is the owner of HackTheMinotaur.com - an Elder Scrolls focused site for character builds and guides, and now Cyberpunkcentral.com - your source for unique Cyberpunk 2077 guides, builds and more! It’s maybe little much but not too much the other heroes (example franco 32k, hayabusa 32k battle points…). Minotaur has very much durability and he has crowd control skill. This incredibly powerful British cruiser not only has the best concealment of any cruiser at tier 10 but also the fastest firing guns.HMS Minotaur’s main battery is comprised of five quick-turning turrets, each with a pair of Mk XXVI 152mm rifles. A light cruiser design with a more powerful and sophisticated AA system. ROF all the way. Sorry for taking so long! You need to play a total of 5 battles to post in this section. Claw/Claws 2. Well we have reached the T10 Minotaur! Recently I unlocked the Minotaur on my main account, I take it out to see how she performs. Whatever. It has stupid fast ROF, stupid good torpedoes, stupid good concealment, stupid good turret traverse! The only benefit I see from the +range module is pelting such ships for a dozen or so more shots. Recently got the Mino; my capt is full AA spec. Give it a LIKE!!! With how you play Minotaur (very in "your face" style), RDF gives you a crucial knowledge. How to Play British Cruisers HMS Minotaur World of Warships Wows Guide including full ship build with upgrades and minotaur captain skills including review and high quality world of warships replay wows highlights.Did you enjoy the video? Personally I'd prefer to not only increase the range of the AA to create a larger AA bubble to protect both myself and my teammates, but also because AFT affects all AA while Manual AA only your dual-purpose guns. Minotaur will be punished severely for exposing her broadside to enemy battleships and heavy cruisers. Anti-Aircraft Build: As with Neptune, Minotaur can push her anti-aircraft bubble out to 8.6 km by stacking AA Guns Modification 2 in Upgrade Slot 2 with the Level 4 commander skill Advanced Firing Training. The Mk XXVI is a further upgrade over the Mk XXV deployed aboard Neptune, and the reload time drops to 3.2 seconds (or 2.8 seconds with Main Battery Modification 3 installed in Upgrade Slot 6). World of Warships: 0.6.0 Captain Skill Build: Minotaur - YouTube On the Mino, always go for the ROF. The 0.6.0 update has changed little when it comes to Minotaur gameplay. Minotaur spits out 152mm shells at a rate that has to be seen to be believed; as insane her rate of fire is, however, its impact is somewhat mitigated by the British light cruiser line lacking high-explosive shells. What we originally planned for 0.4 just became too big and we chose to split it into two (0.4 and 0.5). 2) If you get distracted firing non-stop, you're a pretty easy target for anyone who knows how to shoot into smokes (a strategy I have often used while playing BBs against British cruisers, and many other players are dedicated to it as well). Bellerophon was to be built at the Vickers-Armstrong shipyard on the River Tyne, changing from the Minotaur -class cruiser ( Tiger sub-class) she was planned to be originally. It's a build that will greatly improve your survivability and thus also will increase your damage (in most cases) This build shows some similarities with skillbuild 1 namely Preventive Maintenance, Expert Marksman, Superintendent and Concealment Expert . Nuh uh. "Double build" is the bestest build. 4. She carried dual-purpose main guns placed in new turrets, allowing for a higher rate of fire. It also gives you the edge in DD fights. Pilling-on 5. 180 mm (6-inch). So... which of these modules is better to take? I mean honestly, 6″ shells coming out every 2.8s is just NUTS and watch how fast it melts ships that give you a broadside! By 1. Looking out of the Wiki Office at Enterprise. These are USN Cruisers (a line to Worcester), Soviet Cruisers (up to tier VIII Chapaev), British Cruisers (a line to Minotaur), as well as many low-tier Cruisers. Smoke Generator Modification 1 in slot 3, Smoke Screen Expert commander skill with Dunkirk captain. 91.3k members in the WorldOfWarships community. Using the range upgrade will be of no use to you. So if I take the gun reload time reduction the ship can machine gun nonstop...which is a benefit when firing long range and adjusting the aim. Very advanced WOWS Account on EU server: 27 tech tree Tier Xs, 68 premium/reward ships of which 32 are Tier VIII or higher. I recently got the legendary module and there's one thing I've noticed about the Minotaur since equipping said module. Small, light, and unassuming, destroyers may not be the most durable of ships, but all of them are well capable of punching many times above their weight through a deadly mix of speed, maneuverability, stealth and astounding firepower. If that includes the other bonused skills, great. I like to use Mino's great concealment to get closer (around 10km) to the enemy, so the range is useless for me. AFT is all u need imo, a signal flag would help of course. more range or faster ROF? Her torpedoes and torpedo launcher configuration remains identical to what was found on Neptune: two four-tube launchers per side equipped with 10.0 km range torpedo that reload relatively quickly (96 seconds). Manual AA doubles the DPS of AA guns only of 85mm calibre or larger when you select a squadron with ctrl. Light Cruisers are Cruisers with the main battery caliber from 140 mm to approx. Like her immediate predecessor, her main battery guns are dual purpose and contribute to her anti-aircraft suite, but while Minotaur’s overall AA impact on the battlefield will be significant, it will be less than that of a Neptune whose commander has the Manual Fire Control for AA Armament skill. Sanshiki’s recommended build: Wizard Boots, Athena’s Shield, Antique Cuirass, Dominance Ice, Wings of Apocalypse Queen, Immortality. Android version. In most games I find myself firing at BBs that are between 15km to 13km range due to terrain I must use to avoid being spotted..and every single time BB's get pelted they swing around and sail out of range quickly. He then sets up at B to engage the enemy ships. Well, I don't use the range upgrade (I used it on the Neptune, but not on the Mino). - manual AA is fun in the meantime, he's my Neptune captain, but I barely drive NepNep now sadly. Developed after the end of World War II from the Neptune-class cruisers. 1- I am torn between taking the +25% AA damage module or the +16% gun range or the -12% gun reload time (lowers it to 2.8secs). Later in the meantime, he 's my Neptune captain, but not on the Neptune but. Play and solo-randoms whose turrets are a tiny bit sluggish for a while now, I minotaur build wows! ’ t require such skills as … build 0.3 will be of use... For his intended ship ( s ) Doubles again only goes down with pow unless they have.. 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