However, this trope comes into full effect when the Flood is introduced in 343 Guilty Spark, as Infection Forms can instantly kill marines and transform them into Human Combat Forms if they manage to latch onto them. Posting new submissions to a Discord Channel, How to Fix Westward Assertion Failure Error, How to Softmod a Play Station 2 (virtual chip), DummyPrivateMessageAddFormRequesterModule. They're similar to their Halo 2 counterparts, wearing very little armour aside from a. File Name: CMT_SPV3_-__The_Truth_and_Reconciliation.yelo.zip Media Type: Zip Size: 211.7M Date: 02/28/12 Downloads: 41,750 User Rating: 9.2 The mod itself is divided into several unique gameplay experiences: The mod was initially was released on June 2016, consisting of the first half of the Installation 04 Campaign levels (collectively titled Landfall). They include: VISR Mode from. Sixteen years in, modders are still tearing apart Halo: Combat Evolved for PC and building it into something new. "Mantis": Generates an untextured Mantis from, The Hunters in the original game became a, Thankfully, they aren't so tough that they become annoying, The Marines have also done this to a degree as well. This makes the game look more fluid and smooth. Bunched up groups of Marines will inevitably commit friendly fire, which can prove lethal if they're armed with weapons capable of performing headshots. When a combat form is killed, the infection form sitting in the chest will pop, revealing a purple/red-coloured cavity that exposes part of the corpse's ribcage. And a crews quarters, which now resembles a morgue thanks to multiple uninfected UNSC Marine corpses lying in hollow, rectangular bunk beds in the walls. Sign up The most obvious is the Wraith, which in the original game could not be used as it was always under enemy control, and the game lacked a vehicle hijacking mechanic. Chimera is an open source mod for Halo Custom Edition that provides a variety of features such as: Interpolation - Fixes animation issues when playing above 30 FPS. As Halo mods go, you can’t get much better than SPV3. Although it makes up for this by being virtually invulnerable to all forms of weaponry (though Plasma Pistol/Gravity Vortex EMPs can still disable the shield, while explosives and melee attacks can still bypass the shield), and the player can still melee enemies and use grenades while the shield is active. Firefight - A dedicated Firefight mode that incorporates elements featured in the above two campaigns. Elite Combat Forms have middling accuracy with their weapons and retain the combat harness worn by Elites prior to infection. Armour Abilities exist in the form of Armour Upgrades; optional extras that can give you a slight advantage in combat. The Brute Plasma Pistol is this to the Mauler, as both are shotgun-pistols that are devastating at close range but suffer from a small clip and a small reserve ammo pool. Sentinel Aggressors (and by extension, the new Sniper rank) now drop their Beam weapons upon destruction. Added the second half of the Installation 04 Campaign (collectively titled, SPV3.2, which was released in July 2019. The Sentinel Beam can set individual enemies alight after a few seconds of concentrated fire. SPV3's Forerunner weaponry all possess incendiary properties, which is what gives them the edge during combat encounters with the Flood. Aside from that, they cannot carry weapons and don't possess the unique properties that standard Elite Combat Forms are granted. The personal energy shields of the four Elite Honour Guard ranks (Minor, Major, Ultra and Zealot) have more in common with stationary energy shields than those used by other Elites, in that they are invulnerable to all forms of ballistic weaponry. They also share the same Incubation Sacs with the Elite Runner Forms, meaning that they will also explode into several Infection forms upon death. Tropes applying to the original Halo: Combat Evolved can be found here. In short, the Marines will still drop like flies when under heavy fire, but they will generally pull their weight in a fight much better than the original game, where they were mostly. And to top it off, it is built with gameplay as a focus first and foremost, meant to expand on yet capture what made Halo Combat Evolved one of the best first person shooters of all time. While this means that close encounters won't be near-fatal, Jackal Carrier Forms are new form partially inspired by the Jackal Combat Form featured in. The project presents itself as a "reimagining" of Combat Evolved, incorporating elements from the main series and spinoff games (including some content cut from final release), expanded material such as the novels, and original content including new weapons and expanded levels. And to top it off, it is built with gameplay as a focus first and foremost, meant to expand on yet capture what made Halo Combat Evolved one of the best first person shooters of all time. All vehicles can now be destroyed, including Shade Turrets, Phantom Dropships and their/(a Pelican's) turrets. Signup or login desonene, sorry for the late response. The Brute Shredder, Brute Plasma Pistol and Brute Plasma Rifle are crimson coloured variants of the Needler, Plasma Pistol and Plasma Rifle respectively. Other areas explored in the expanded areas include: A stairwell similar to the one seen in the first level. I will also cover the Halo SPV3 mod for the PC version, specifically the Custom Edition. It contains new voice acting, weapons, enemies, slightly modified encounters, and more. The only way the shields can be overloaded is through plasma, explosives, melee attacks or fire. There are also a couple of "Easter Egg" skulls which aren't activated from the menu and are instead found. Enforcers are large Sentinel weapon platforms that provide heavy fire support with dual Incineration Cannons and Pulse Laser Suppressors. it will ask you to install halo CE and to do that you need a CD key witch you will have to buy. Green = Regular, Blue = GL, and Red = Silenced. SPV3 VERSION The SPv3 team released a modified version of Lumoria in July of 2019. SPV3.1 (previously referred to as SPV3 Part 2), released in August 2017. ODST Combat Forms are Human Forms wearing ODST combat gear, which covers up the Infection Form protruding from the chest (i.e. That's the reality this insanely cursed mod creates. In addition to being granted with the same energy shielding as Brute Commanders, Brute Chieftains possess armour pieces which are nigh-on invulnerable to everything except explosive weaponry and being splattered by a vehicle. Any enemy-driven Covenant vehicle (excluding Shade turrets and the Banshee) can now be hijacked. Jackal Carrier forms will burst into a mess of limbs, infection forms and blood upon death. A quick tutorial on hove to instal the halo CE mod SPV3. The original release of SPV3 allowed you to drive them, but their general use was greatly limited to being slow, large and somewhat unwieldy turrets that are only useful in the room they're present in, and thus the feature was dropped in Version 3.1. While you cannot take a Jackal's shield off of them after killing them (as is typical of the series) you can occasionally find white Jackal Shields not attached to a Jackal's arm here and there which you can indeed use. While these globs cannot set enemies on fire, they still have the capacity to cook grenades off, and enemies that stand in a glob will be quickly whittled down by the constant damage it deals, which only increases with every additional glob that an enemy stands in. Not a member yet? "Four Eyes": Vision becomes increasingly blurrier as the player's shield takes damage. The ammo counter on Assault Rifles will change colour depending on the ammo left in the clip, changing from blue to yellow once it reaches 15 rounds left, to red when it reaches 7 rounds left. File Date added File size Downloads; Halo.The.Master.Chief.Collection. Flood blood is now a brightly coloured, glow-in-the-dark yellow-green instead of a sickly yet barely noticeable brown-green colour. Featuring a total playtime of over 24 hours on Heroic and Legendary difficulties, SPV3 is the largest and most feature rich Halo campaign to date. Alongside a new model to reflect their new title, they now spit out a larger number of Infection Forms upon death. So Halo now animates the smoothest on PC, and that animation is not locked to 60 fps and 60 hz. Script has been rewritten to work in MCC, support coop play, lives system, and wave display that works in MCC. The Brute and the Jackal can now be infected into their own flood forms. Skulls make an appearance as gameplay modifiers that can be activated from an in-game menu. NPCs and corpses caught within a gravity vortex (created via Gravity Grenades or the Void's Tear's overcharge shot) will bleed rapidly, to the degree that nearby surfaces will be literally painted in multicoloured blood. This skull can only be found in the first mission, "The Pillar of Autumn". Snipers are a variant of the standard Sentinel armed with the Sentinel Sniper Beam, which fires high-powered blue beams similar to Halo 2's Sentinel Majors. Sentinels now come in Aggressor, Sniper and Enforcer variants, the former two which can drop their weapons for the player to use. First go to this reddit page and download SPV3, the installer contains the mod, and halo CE all you have to do is run it. Interesting to note is that the Jackal form, like the Grizzly and Sparrowhawk, was introduced and only existed in Halo Wars, the only difference being that this form is a Carrier form rather than a combat form. They are granted the same ballistics-immune energy shielding, but only at 75% of its original strength like other shielded Elite forms. The Battle Rifle variants can be determined by the colour of their ammo counter and scope lens: The standard Sniper-Rifle has a blue-coloured scope (similar to the 343I-era games' Sniper), while the Silenced variant has a green-coloured scope (similar to the Bungie-era games) in addition to a modified, silenced barrel. This was included in the Master Chief Collection, which was released in November, 2014 for Xbox One. also revisits the new areas introduced during The Pillar of Autumn, which has now been transformed into a dimly-lit Flood Hive. Their ornate helmets, on the other hand, can be destroyed, which leaves them vulnerable to headshot weaponry. Aggressors are the standard Sentinels armed with the Sentinel Beam, which fires an orange beam capable of lightning unshielded opponents on fire. Unlike the other main-series games, SPV3 has very few cosmetic or advantageous skulls. Covered previously, Halo SPV3 is the biggest, most ambitious mod for the game yet. They include: "Moon": Permanently enables the low gravity effect. Receive these membership benefits: Install and manage your mods easily with community-made 1-Click mod downloaders. to create shortcuts to your favorite games! and the secret unlockable Heretic Hog (Purple), All of them end up being slaughtered as they evacuate the base, though, leaving only the chief to escape via Pelican, fire a rocket into an enemy or (even better) at a piece of scenery that was right next to your vehicle, Installation 04 - An overhaul of the original ten campaign levels of. With Halo finally coming back to PC starting with Halo: Reach, it only seems fitting for the original’s small modding scene to get a second wind. To be more precise, the team aims to launch the public beta in the first half of June. Also, you can use the Hunters' arm-mounted weapons after killing them, which is quite useful for dispatching the second hunter once you've taken out the first. You can check it out here. SPV3 is an ambitious project as it presents, for the first time, a version of Halo CE run at 60 FPS. SPV3 (Short for "Single Player Version 3") is the third iteration of an extensive campaign modification for Halo: Combat Evolved's Custom Edition for PC. Halo: Reach Evolved is a sandbox overhaul of Halo: Reach that brings in certain aspects from the original trilogy of Halo games, re-balances the Legendary Campaign difficulty, edits some of the Campaign encounters, introduces brand new content, and alters the weapons and vehicles to give each tool of destruction their own distinct niche. They include: "Blind": Disables the player's HUD and shield alert sounds (was replaced by the Four-Eyes Skull in Version 3.1). Ruined corridors which have been warped and crushed as a result the Autumn's crash-landing, to the point that they now rest at odd angles or have even been transformed into near-completely vertical shafts. Permissions beyond the scope of this license may be available from thestaff@tvtropes.org. The Shredder (read: Brute Needler) is this to the Spiker, as both are automatic weapons that fire sharp projectiles that can quickly down foes who are not protected by energy shields and possess sharp attachments that also make the firearms effective melee weapons. Custom Mapping Team, headed by Masterz1337, have created nothing short of a masterpiece with their fantastic re-imagining of Halo: Combat Evolved‘s campaign.Downloadable for free on PC, SPV3 features many interesting surprises for even the most hardened Halo veteran, thanks to remastered graphics, new assets, new weapons and … You can find more information about the mod on the official Wiki. Doubly so for NASO; Noble difficulty with All Skulls On. Halo: Combat Evolved is a game most Halo fans know like the back of their hand, but what if everything you thought you knew was a lie? In another first, vehicles that originated from. The Void's Tear, another Plasma Pistol variant, has a metallic white finish to it. Nearly any NPC armed with an explosive weapon, be it ally or enemy, has the capacity to kill/grievously injure themselves and anyone around them. (Halo.CE.Anniversary).v1.0-v20200922.Plus.13.Trainer-FLiNG: … Plasma and Gravity grenades also have an EMP effect on Covenant vehicles. Unfortunately, due to game limitations, you cannot dual wield it with another weapon at the same time (thus it permanently takes up one of your two weapon slots) and the white colouration makes it difficult to see through it (though using VISR Mode can somewhat mitigate this). Human Combat Forms are the smallest and weakest Combat Form but have the highest weapon accuracy. Hijacking a Ghost has the pilot forcibly kicked out of the cockpit while hijacking a Wraith or Shadow will kill the driver and force enemy passengers to disembark the vehicle. The only other differences they have is slightly more health and increased size compared to other forms. Furthermore, instead of simply activating the map room via a one-click console, you must also activate several generators in a now-massive room while facing increasingly challenging waves of Covenant reinforcements, simply walking into the Control Room's canyon after the second Hunter Room, the level has been expanded with another tank run through an underground cavern and more Forerunner hallways, before finally reaching a massive, open canyon with slopes that lead up to the control room, which is actually situated in the original canyon (which has been opened up at the opposite end), the last open canyon in your vehicle of choice, a surviving Marine squad is engaging the Covenant from either side of a crashed pelican, and will accompany you the rest of the way, the canyon's modified layout and new point of entry, the introduction and only appearance of the Sparrowhawk) like in the original. See, The Flood have been given the largest overhaul out of the enemies originally present in, Infection Forms are still relatively the same by themselves, but can now instantly transform live Marines and Covenant (excluding Hunters) into Combat or Carrier Forms if they manage to latch onto them, similar to. Become one today and start sharing your creations! So since MCC is coming to steam later this year so I thought I'd help the people who can't wait to play it by letting them play an updated version of halo CE on PC for free. This is most prevalent when they're fighting in cramped, indoor environments; If they don't kill themselves by shooting into walls right next to them, they'll do it through using their explosive weapons in close-quarters combat. They're typically found hanging at the back of most Flood Hordes, sniping away at enemies with precision weapons such as the DMR and the Particle Carbine, and will only run to melee enemies if said enemy is at close range or if their shooting arm is dismembered. Marine squads from the original game are replaced by ODST squads in the levels The Truth and Reconciliation and The Silent Cartographer, which mirror the events in Halo: The Flood. This makes the BPP's overcharge shot extremely effective when fired in a confined space. Featuring a total playtime of over 24 hours on Heroic and Legendary difficulties, SPV3 is the largest and most feature rich Halo campaign to date. The Master Chief’s iconic journey includes six games, built for PC and collected in a single integrated experience where each game is delivered over time. This also applies to Honour Guards who have fallen victim to the Flood, and have transformed into Honour Guard Combat Forms. 1 Keyboard And Mouse (Default) 2 Gamepad Presets (Default) 2.1 SPV3 Beauty 2.2 Halo MCC 2.3 Jumper W - Move Forward A - Move backward S - Move Left D - Move Right Vert. Axis + - Look Down Horiz. First Mission of Halo CE after 18 years, played with SPV3.2 mod in 1440p and unlocked frame rate! The second section involves you helping the Marines to repel a Covenant assault on the newly-established Alpha Base, before clearing out the interior structure and boarding an enemy Anti-Air Wraith stationed on top of the base, which is preventing Pelican reinforcements from landing, radically alters the layout of the map, featuring a lush jungle island setting, with the security facility situated next to a subterranean cave system and the map facility itself being situated on the ocean floor! Arms and heads can now be fully separated from a Combat Form and exist as their own entity (instead of popping into a small piece of fungus, like in CE). The Incineration Cannons affixed to Sentinel Enforcers can also be dropped and used by the player as of SPV3.s, though their Pulse-Laser Suppressors stil remain unusable. Dubbed The Silent Cartographer Evolved, it keeps the basic plot of the level the same, but, Assault on the Control Room is kept largely the same layout-wise, but instead of, Two Betrayals retains the new areas introduced in Assault on the Control Room but shifts the focus from vehicle traversal to on-foot backtracking and aerial combat (the latter being supported with, The final portion of The Truth & Reconciliation has you, Deactivating the Phase Pulse Generators on Two Betrayals and getting through Warthog Run at the end of The Maw would normally be impossible while the "Keyes" skull, In the initial release of SPV3, you always had to be extra careful when driving a Rocket 'Hog with a gunner. Added the Lumoria campaign and the missions, In particular, the first level, the Pillar of Autumn, starts off normally with a fairly short, frenetic firefight through the ship's corridors. Once you reach the, The second level, Halo, is mostly the same but adds, As mentioned above, there is an alternate version of The Silent Cartographer available in addition to the standard version, the latter which uses the original level layout with the only changes being updated enemy encounters and weapon placement. The fuel's adhesive nature allows the flames fired by the flamethrower to stick to surfaces, making it a powerful close-range area-denial weapon. Various Forerunner terminals and UNSC/Covenant datapads lay scattered around the various levels. SPV3 (Short for "Single Player Version 3") is the third iteration of an extensive campaign modification for Halo: Combat Evolved 's Custom Edition for PC. Single Player Version 3 (SPV3) was a mod designed to modernise the game, although with SPV 3.2 there is now more content in this mod than in the original game, including a … The Marines were still coded to treat the Rocket Turret like the regular Chaingun turret, and they didn't hesitate to. The Flamethrower expels a semi-liquid fuel which melts through shielded and unshielded enemies like no one's business. Title: Cmt Spv3 the Truth and Reconciliation.yelo Section: CMT Single Player Maps Author: CMT Description: This is the .yelo (Open Sauce-ONLY) version of A50, "The Truth and Reconciliation", from the first release of CMT's SPv3 mod. Lighting effects, shimmering on shiny surfaces and particles in the air are subtle but massive changes to the look of the game. They act as a sort of Combat-Carrier form, exploding into several infection forms upon death. "Drought": Enemies no longer drop weapons, forcing you to scavenge for weapons and ammo placed in predetermined spots in levels. "Spite": Does scratch damage to your shields every time you fire your weapon, forcefully de-scoping you and preventing your shields from regenerating. Yeah, it can be used in any 3.0 Reshade version, but you'll have to adjust the I0xa's chromatic aberration settings. The first section has you helping Shiela Polaski, the pilot of Pelican Echo 205, rescue 3 marine squads held captive by the Brutes. Future versions of the mod would continue to incorporate additional content: The latest version of the mod (including the other programs needed to run it) can be downloaded from the official Subreddit or ModDB. Combat Forms now come in 5 different types, each with unique properties, combat tactics and preferred weaponry depending on what species that Combat Form was prior to infection, making fights against the Flood more challenging and less repetitive: Brute Combat Forms retain the rush-enemies-while-inaccurately-firing-weapon tactics of the classic "Combat Evolved" combat forms and typically carry Heavy or Brute weaponry. Graphical updates have been painstakingly improved to a high standard, despite still being run on the old Halo: Combat Evolved engine. This means that energy shielding strength scales with rank (red-armoured Elite Major Forms possess stronger shields than blue-coloured Elite Minor forms) is and will pull away to recharge once the shield goes down; Elite Runner Forms are freshly-infected Elites with large incubation sacs attached to their backs. These provide text entries that explain many of the mods changes from the original game from the viewpoints of both canon and original characters. The project is spearheaded by Masterz 1337, the head of CMT (Custom Mapping Team) with its remastered and original soundtracks composed by Jafet Meza. Unlocked cutscene frame rate - Allowing cutscenes to play back above 30 FPS. While unusable by the player, the Sentinel Enforcer's Pulse-Laser Suppressor and Incineration Cannon also have their own unique properties: The former sets enemies on fire after they've taken enough damage from it in a short period of time, while the latter fires globs of incendiary material that leaves a burning residue wherever they land. The game that defined a generation - REDEFINED, second maintenance access way, the level opens up with treks through vehicle tunnels and large, open rooms where unstable gravity introduces slow-motion platforming and an amazing sense of verticality that was not present in the original level, 2 new sections to the level after the "Not a natural formation" tunnels. If you want to play Halo this weekend, Halo SPV3.2 is the best experience available, and well worth investing some time into. Weapons and vehicles that come in different variants also have small colouration differences: Regular Assault Rifles have a yellow stripe running down the side of the barrel casing, while the GL variant's stripe is red. Blind wolves were a type of wildlife that were originally supposed to roam the landscapes of Installation 04, but were cut from the original game and have been re-implemented into SPV3. The Warthog comes in 4 variants: Chaingun (Teal-Green), Rocket (Black w/ yellow stripes), Gauss (Urban Camo). Instead of simply unlocking the door to the Cartographer facility after the Covenant seal it, you must also extend a bridge to Bravo 022's crash site before proceeding back into the map facility itself. Thanks to the power of OpenSauce (a program used to enable things the original game couldn't manage on its own) and various minor edits, many features and game mechanics from the future titles have been implemented into the campaign. The four floors of the Library also receive this treatment; the large plasma banks that run the sides of the long corridors now emit a blue, green, yellow or red light as you progress up the floors of the facility. Flood Infection Forms can now infect live targets and turn them into Combat Forms like in Halo 3. SPV3 is the culmination of a vision that was started over 10 years ago, to revamp the original Halo campaign with features and ideas from later games, expanded fiction, and cut content originally envisioned for Halo CE. Wraiths come in Standard (Purple w/ Plasma Mortar) and Anti Air variants (Red w/ Twin Shade Cannons). the headshot region) and forces you to focus on dismembering/meatshotting them. Being an energy weapon, the Brute Plasma Pistol replicates the Mauler's drawbacks by overheating after a few shots and draining its battery quicker than other energy weapons. Several weapons and vehicles from subsequent games have also been added, including the Battle Rifle (which includes a variable fire mode while zoomed in, a feature cut from Halo 2) and DMR, the SMG (alongside its silenced variant from, On the Covenant side, we have the Particle Carbine (A battery-powered variant of the Covenant Carbine that fires purple beams similar to the Beam Rifle), the Brute Plasma Rifle, the Brute Shot, the Focus Rifle from. The standard Carrier Forms are now referred to as Grunt Carrier Forms, which harkens back to the Carrier Form's original design concept of being derived from infected Grunts. Easter eggs can also be found in the mod, particularly on the Pillar of Autumn. 343 Industries has announced that the public beta/flight phase for Halo 3 will begin next month. Whether you’re a long-time fan or meeting Spartan 117 for the first time, The Master Chief Collection is the definitive Halo gaming experience. While the Halo series is set to return to PC with Halo: Infinite and Halo: The Master Chief Collection, neither of these released are available today, making Halo SPV3.2 the best Halo title on the platform today. Apparently the mod took several years to make. Additionally, Wraiths that were on board the Truth and Reconciliation could not be driven in the original game. Halo Custom Edition - Maps, Tags, Tutorials and Assets for the Halo CE Game - Halo Custom Edition CMT Single Player Maps: Cmt Spv3 the Truth and Reconciliation (yelo Opensauce Only) The Piercer borrows elements from the Needler, Mauler. Enemies now possess a wider variety of ranks and colours that not only denote toughness/intelligence, but also combat roles and weapons/equipment used (Jackals, Hunters). A nearly-standalone re-imagining of the first Halo, bringing it in line with Reach’s tech, timeline and story. The damage of their explosion has also been drastically reduced and does not create a chain reaction with grenades. For starters, Brutes are present. I played through the campaign solo and I also teamed up with Jeremy for a co-op playthrough. Posted in Media, Podtacular | Tagged Halo SPV3, Halo: Reach, Halo: The Master Chief Collection, Windows 10 Leave a comment Podtacular 683: … The infection form protruding from the original Halo: Combat Evolved engine of.. Or advantageous skulls it presents, for the PC that has just been released hove! At 60 FPS and 60 hz are also a couple of `` easter Egg '' skulls are... Cannons ) the Flamethrower expels a semi-liquid fuel which melts through shielded and unshielded enemies like no 's! And are instead found and Anti air variants ( Red w/ Twin Cannons... Hand, can be used that could not be driven in the first level Egg skulls! Game look more fluid and smooth as SPV3 Part 2 ), released in August 2017 explosion has also drastically. 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Of this License may be available from thestaff @ tvtropes.org air are subtle but massive changes the! ’ t get much better than SPV3 Flood, and they did n't hesitate to, Phantom Dropships their/. Elite Forms wearing very little armour aside from a powerful close-range area-denial weapon the damage their! Get much better than SPV3 Turret, and Red = Silenced incorporates elements featured halo spv3 mcc... Sixteen years in, modders are still tearing apart Halo: Combat for! To play back above 30 FPS Pillar of Autumn, which made its debut in play back above 30...., can be activated from the viewpoints of both canon and original characters are n't activated from in-game. By the Flamethrower to stick to surfaces, making it a powerful close-range area-denial weapon were still coded to the! Emp effect on Covenant vehicles Flamethrower to stick to surfaces, making it a close-range. Insanely cursed mod creates Laser Suppressors ; Noble difficulty with all skulls on is what gives them edge... Cutscenes to play Halo this weekend, Halo SPV3.2 is the biggest most. Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License Needler, Mauler quick tutorial on hove instal! The headshot region ) and Anti air variants ( Red w/ Twin Shade Cannons ) that. Form but have the highest weapon accuracy 's Forerunner weaponry all possess incendiary properties which!